Welcome to Elderfield Fishing Guide
Last updated: 2026-09-27 · 10 min read
Fishing in Elderfield has one rule that catches almost everybody: the bait has to match the water you are fishing in. It is not a difficulty gate, it is a hard requirement — the wrong bait in the wrong place simply will not produce the fish that live there. Add the day/night window and the fact that several fish are season-locked, and you get a system where "I fished the Lakefront for an hour and got nothing new" is usually a bait problem rather than bad luck.
Reach the Lakefront through the Sewers, talk to Fisherman Herb and accept his task to receive the Old Fishing Rod and a starting bait pack. Then match bait to water: Worm and Leech at the Lakefront, Maggot in the Sewers, Bug in the Mall, Dragonfly and Lugworm at the Old Woods Campsite, and Firefly in the Catacombs. Fishing also splits into a day window (6am–8pm) and a night window (8pm–6am), and some fish only exist in one of them.
Starting to Fish
The Lakefront is not on the surface — you get there through the Sewer entrance in the park. Once there, Fisherman Herb is the tutorial: he hands over the rod and bait, and his task chain teaches you the rest.
| Step | What to do |
|---|---|
| 1 | Reach the Lakefront (Sewer entrance in the park) |
| 2 | Talk to Fisherman Herb and accept "Casting Your Line" |
| 3 | Receive the Old Fishing Rod and 3 worms |
| 4 | Show Herb a Ghost Flounder and a Fog Eel |
| 5 | On completion you learn a batch of cooking recipes: Tempura, Ghost Flounder Soup, Ghost Broth, Baked Fish Fillet and Fog Broth |
Do not skip step 4 by fishing somewhere else. Herb's task is the one that opens the cooking side of fishing, and those five recipes are among the cheapest healing food in the game — which matters because sleep does not heal you. Several characters also want fish as gifts, so the earlier you can reliably produce them the better; the gift guide covers who wants what.
The Three Rods
Rods are a three-step upgrade chain, and they are not optional flavour: each rod is required for progressively harder water.
| Rod | Fishing level | How you get it | Water it is for | |
|---|---|---|---|---|
| Old Fishing Rod | 1 | Gift from Fisherman Herb after talking to him at the Lakefront | Lakefront, Sewers | |
| Sturdy Fishing Rod | 2 | Forged in the Workshop | Old Woods Campsite, Mall | |
| Quality Fishing Rod | 3 | Forged in the Workshop | Catacombs |
Select Use on a rod to check what bait it currently has. That single interaction is how you find out why a spot is not producing — the rod remembers its bait, and it is easy to walk from the Campsite to the Catacombs still loaded with dragonflies.
Bait, and Why the Water Matters
Every body of water has its own bait. This is the table that solves most fishing problems:
| Water | Bait that works | Where the bait comes from |
|---|---|---|
| Lakefront | Worm, Leech | Bait Pack (Tier 1) |
| Sewers | Maggot | The Maggot Man news event |
| Mall — Administrator's Office | Bug | Bait Pack (Tier 1) |
| Campsite (Old Woods) | Dragonfly; Lugworm during the Fishing Contest | Bug catching, or Bait Pack (Tier 2) |
| Catacombs | Firefly | Bug catching in the Catacombs, or Bait Pack (Tier 2) |
The Catacombs bait is the awkward one: fireflies come from bug catching inside the Catacombs itself, so you need to be able to survive there before you can fish there efficiently. The Campsite is easier — dragonflies come from bug catching in the Old Woods, which is reachable much earlier.
Images on this page are from the Welcome to Elderfield Wiki, used under CC BY-SA 4.0.
A September 2026 update fixed bait not contributing the correct rate to bait-exclusive fish, and named leeches specifically. If you have been failing to land bait-specific fish with the "correct" bait loaded, update the game before concluding the bait table is wrong.
The Minigame
The mechanic is simple and worth stating precisely, because it is the thing people describe incorrectly:
- Equip a rod with the correct bait for the water.
- A meter appears on screen. Wait. Do not click — wait until a fish bites the hook.
- Once a fish is on, a moving arrow and a blue bar appear.
- Click repeatedly while the arrow is over the blue bar until the progress bar fills.
The failure mode is clicking on the cast. The meter at the start is a waiting state, not a timing prompt; the timing only begins at the bite.

FIG. 01 — Mid-catch: the rod and reel, the two blue timing segments, and the arrow that has to sit under them when you click.
Where the Fish Are
The Lakefront holds the largest table, and its fish are the ones that recur in cooking recipes. A representative set of what you will actually catch — prices shown are the base tier:
| Fish | Bait | Season | Time | Base price | |
|---|---|---|---|---|---|
| Ghost Flounder | Worm | All four | Any | 10g | |
| Fog Eel | Leech | All four | Any | 20g | |
| Mud Perch | Worm, Leech | All four | Any | 15g | |
| Rock-Dweller | Worm, Leech | All four | Any | 30g | |
| Corpsefish | Worm, Leech | Winter only | Any | 20g | |
| Lake Screamer | Worm, Leech | Spring, Summer | 6am–8pm | 20g | |
| Midnight Crayfish | Worm, Leech | Spring, Winter | 8pm–6am | 60g | |
| Glowfish | Worm | Summer, Autumn | 8pm–6am | 60g | |
| Bottom-Feeder | Worm | Summer only | Any | 40g | |
| Dust Crab | Worm | Autumn only | 6am–8pm | — | |
| Blood Carp | Worm | Autumn, Winter | 8pm–6am | — |
The Campsite at the Old Woods is where the money is. Its table includes Gold Fish at 70g, Ashball at 100g, Gold Sturgeon at 140g and Aetherfin at 150g, all dragonfly catches. It also holds the two contest-only fish, Mud Serpent and Ancient Manta, which only appear during the Fishing Contest. You need a Sturdy Fishing Rod for that water.

FIG. 02 — The Old Woods in daylight. The Campsite pool sits inside this pine cover, and it is the one worth bringing a Sturdy Rod for.
Indoor and Underground Water
Three of the five fishing spots are not outdoors, and each has a small, specific table:
| Spot | Bait | Fish | Notes | |
|---|---|---|---|---|
| Sewers F1 | Maggot | Slimefish (12g), Rot Puffer (35g) | Only two fish, both cheap. The bait is the harder part | |
| Mall F1 Hallway | Bug | Stalktopus (30g) | The one fish — and it is the fish the "Fishing in the Mall" task wants | |
| Catacombs | Firefly | Cave Serpent (60g), Bonefish (50g), Shyfish (100g), Ancient Angler (80g) | The best underground returns, and the hardest to reach. Shyfish at 100g is the standout |
The Mall's single Stalktopus is worth knowing about because of the task chain around it: catching one for the office worker is what clears the tentacles and summons the Mall Administrator, which is one of the game's early bosses. If you are stuck on the Mall, this pool is why. The boss guide covers the fight that follows.

FIG. 03 — Catacomb stonework: skulls set into the wall beside the metal grates. Firefly bait comes from inside these tunnels.
The Locked Fish
The reason a fishing session can produce nothing new is that a chunk of the table is gated on time of day and season at once. Two windows exist: 6:00am–8:00pm and 8:00pm–6:00am. The examples worth planning around:
- Midnight Crayfish (60g) is a night fish, and its name is accurate.
- Glowfish (60g) is a night fish and only in Summer and Autumn.
- Blood Carp is a night fish and only in Autumn and Winter.
- Koi Fish at the Campsite is a day fish, Autumn and Winter only — despite dragons and night being the theme of that area.
- Corpsefish is winter-only and is the substitute for Ghost Flounder in cooking, which makes it the winter answer to a recipe problem.
Weather matters too: the Campsite table carries storm-only and rain-only entries that do not appear in the any-time rows. Several of the highest-value fish are weather-locked, so a stormy day at the Campsite is worth rearranging your plans around.
If you want the far cheaper route to a bigger fish, remember the Angler's Potion and its Angler's Luck blessing — +15% fish, the largest single percentage effect in the game's status system. See blessings and curses.
Crab Pots
Separate from rod fishing: a Crab Pot is placed in any outdoor water source, loaded with any bait, and collected the next day. Bait type does not matter for the pot, which is what makes it worth doing on days you are not fishing properly.
The Lakefront and Campsite shelled catches include Lake Mollusk at 100g and Stoneshell Crab at 120g, with Stoneshell Turtle at 60g, Hermit Crab at 80g, Midnight Crayfish at 60g and Starfish and Spiked Clam below that. Pots pay for themselves quickly if you remember to collect them — the catch is that you have to come back for it.
Troubleshooting
| Problem | Cause | Fix |
|---|---|---|
| Fishing does nothing at all | No bait, or no rod | Select Use on the rod to check bait. Herb's task gives both |
| Only ever catch common fish | Bait does not match this water | Use the bait table above. Dragonflies will not catch Lakefront fish |
| Meter appears, clicking does nothing | You are clicking during the waiting phase | Wait for the bite, then click on the blue bar |
| Fish escapes before the bar fills | Timing, or you are under-geared for the water | Click faster while over the blue section; upgrade to the rod for that water |
| A specific fish will not appear | Wrong time of day, wrong season, or it is weather-locked | Check the day/night split and the season. Several Campsite fish need a storm |
| Cannot reach a fishing spot at all | The Catacombs and Old Woods are gated separately | See the progression guide for the Old Woods access costs |
| Bait-specific fish keep failing | You may be on a build before the September 2026 bait-rate fix | Update the game |
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